RealPlayer Client Performance Counters

The following table describes the RealPlayer Client measurements that are monitored:

Measurement
Description
Current Bandwidth (Kbits/sec)
The number of kilobytes in the last second
Buffering Event Time (sec)
The average time spent on buffering
Network Performance
The ratio (percentage) between the current bandwidth and the actual bandwidth of the clip
Percentage of Recovered Packets
The percentage of error packets that were recovered
Percentage of Lost Packets
The percentage of packets that were lost
Percentage of Late Packets
The percentage of late packets
Time to First Frame Appearance (sec)
The time for first frame appearance (measured from the start of the replay)
Number of Buffering Events
The average number of all buffering events
Number of Buffering Seek Events
The average number of buffering events resulting from a seek operation
Buffering Seek Time
The average time spent on buffering events resulting from a seek operation
Number of Buffering Congestion Events
The average number of buffering events resulting from network congestion
Buffering Congestion Time
The average time spent on buffering events resulting from network congestion
Number of Buffering Live Pause Events
The average number of buffering events resulting from live pause
Buffering Live Pause Time
The average time spent on buffering events resulting from live pause

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